Posted: March 24th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
A memory game with highscore.
Performance
Noteworthy
- Uses the native 3D features of Flash 10.
Client: MTV
Agency: Tewonder
Production period: Mar 2010
Developing time used: 35 h
Link
http://www.mtv.se/quiz/stadium
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
A calendar type Christmas campaign in two languages.
Performance
Noteworthy
- Text, images and each object’s properties are all controlled by external XML.
Client: Indiska
Agency: Tewonder
Production period: Nov 2009
Developing time used: 70 h
Link
http://www.nook.se/media/projects/work/Indiska_ChristmasCampaign2009/
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
The aim of this application was to present a simple and fun music composer for kids. The songs are built using musical blocks or loops on four different tracks.
The songs can be saved and sent to friends.
Performance
Noteworthy
- The main task of the application was to be able to play external mp3-files synchronised. Flash is known for having problems with this but I eventually found a way to get stable playback. It resulted in a unique sound engine capable of playing external (or internal) sounds synchronised and with the possibility to add and remove sounds while it’s playing.
The sound engine is based on musical components such as BPM, bars, timesign etc.
Client: SR
Agency: Tewonder
Production period: Oct 2009 – Nov 2009
Developing time used: 60 h
Link
Demo: http://www.youtube.com/watch?v=oX0ySXbRiVU
Application: http://sverigesradio.se/barn/spel/musikmaskinen/musikmaskinen.stm
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
A simple aim and shoot game made for the Swedish, Norwegian and Danish Donald Duck sites.
The graphics were static and had to follow strict Disney regulations so therefore the animation possibilities were slim.
All graphics and sounds were delivered by Egmont.
Performance
- Programming (AS3)
- Graphic editing
Noteworthy
- The play area is endless.
- All in game physics is based on vectors and circular collision.
Client: Egmont
Agency: Tewonder
Production period: Oct 2009 – Nov 2009
Developing time used: 60 h
Link
http://kalleanka.se/Spill–Moro/Spel/Kalle-Anka/Helt-kanon-med-Kalle.aspx
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
A campaign promoting hitta.se and their “Gatubild” feature.
The user uploads a screenshot and the application automatically verifies and crops the image to fit. After adding graphic elements the user can upload their image to a database.
Performance
Noteworthy
- The application features a bitmap comparing method that can search for patterns in an image. Since differences in pixels can occur between systems and from image compression, the method includes a tunable error margin.
Client: MTV
Agency: Tewonder
Production period: Oct 2009
Developing time used: 70 h
Link
http://www.nook.se/media/projects/work/MTV_Pimpifyer/
NOTE: Since the campaign hitta.se has changed the appearance of the “Gatubild” application. Therefore you need to download this example image to be able to try it out.
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
Narkoswebben (Narcosis web) is a site for children that are coming in for operation. The site needed a redesign and I was assigned to convert a play and learn booklet into a bunch of simple interactive flash applications.
Performance
- Application design
- Programming (AS3)
- Graphic design
Noteworthy
- The paint application has a pretty unique brushes-and-colours interface.
Client: KI
Agency: Ambient Media
Production period: Apr 2009 – Sep 2009
Developing time used: 160 h
Link
http://www.narkoswebben.se/upplev.php
NOTE: Click on the rightmost cubes at the bottom to reach the applications. Open the paint application by clicking the easel with the brush and paint icon. The games are found within the boxes on the wall.
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
This endless “game” is intended for small kids and is meant to be a travel-and-explore-experience. By putting passengers in the wagons different elements of the game environment will change.
Performance
Noteworthy
- The placement of all objects in the different worlds is controlled by rules set in an external XML. Based on those rules the placement is random meaning the game will look different each time.
- Much effort has been put in using least number of graphic parts possible without the game ever feeling repetitive.
- The sound was delivered by DinahMoe
Client: SR / SVT
Agency: Tewonder
Production period: Jan 2009 – May 2009
Developing time used: 160 h
Link
http://www.sr.se/barn/radioapan/tufftuff/
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
A campaign introducing Karamellkungen’s new candy with multiple language support.
Performance
- Programming (AS3)
- Animation (stop motion)
- XML
Noteworthy
- All text and content order are controlled by external XML.
Client: Candyking
Agency: Tewonder
Production period: Dec 2008
Developing time used: 60 h
Link
Swedish: http://www.nook.se/media/projects/work/CandyKing_News/
Finish: http://www.nook.se/media/projects/work/CandyKing_News/index_FI.html
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »

Description
This was the promoting site for Record Union, an online distribution service launched early 2009.
Performance
- All programming except for the dog’s animations. (AS3)
- XML
Noteworthy
- Behind the scene is a large XML-based question bank. When the user types a question the application tries to find the most relevant answer as well as related questions.
- A special text writing class was built for this project that matches the written words to the narrator’s voice (seen in the dog’s speech bubble).
Client: Record Union
Agency: Tewonder
Production period: Nov 2008
Developing time used: 100 h
Link
http://www.nook.se/media/projects/work/RecordUnion_Phase1/
NOTE: Because the campaign is over, this is a beta version of the site where some of the features aren’t active.
Posted: February 18th, 2010 | Author: Mattias Hallqvist | Filed under: Work | No Comments »


Description
Groovy music is a series of three award winning programs from Sibelius. It’s a part of Sibelius’ educational suite and targets the elementary schools in UK and USA.
For more information see Groovy Music product home page.
Performance
- Application design
- Programming (AS2, lingo)
- Graphic editing
Noteworthy
- The flash movie is wrapped by a Director application that implements a MIDI-based music sequencer engine.
Client: Sibelius Ltd.
Production period: Sep 2004 – Jun 2007
Link
http://www.sibelius.com/products/groovy/